

Good on-topic feedback and discussion may lead to deviations and derivations that can initiate other new useful suggestions, so don't be too strict in it. Stay on-topic in suggestion threads and in their original posts. And specific, as in no wish lists on collected random, unrelated topics. Not just "Add edible nuts to drop from some trees", but provide information on which trees, under which circumstances and give an indication on how many, how nutritious they could be and if they could be processed or have other further uses. Concrete as in addressing the what, why and how. Only post concrete and specific suggestions. In addition to the guidelines already provided above, based on experience of moderating thousands of suggestions for the LOTRmod for Minecraft, I wish to suggest the following : Realism can inspire complexity, and complexity can add variability but it's easy to put in too much.

Some things like placing a block still feels feels good the 1000th time, while other things get old quickly.Ĭomplexity and realism doesn't add fun. The game is suppose to be easy to change so that everyone can make tweaks like adding recipes and different looking blocks.Ĭonsider the 1000th time. Can be time based, an item used, etc.Īnything graphical takes a lot of work and tweaking, like walking smoothly up stairs instead of ramps. For instance, if you want something to happen in a game, there needs to a trigger. Watch people code not to learn what they are doing, but why they are doing it. There are no bad suggestions, however, try not to be the one suggesting to build a bridge over water with marshmallows. This can be done through mostly proper spelling and grammar. You want to capture the readers attention early so they will keep reading into the details.ĭon't post wishlist's that comprise of many suggestions all in one thread if they're unrelated or they take focus away from the main idea you are trying to present. Use the forum search to see if it's been suggested before. Every time someone makes a suggestion not worth reading, it makes everyone less likely to read your suggestion. Remember these are guidelines to improve the quality of your suggestions and are not hard rules to be followed. So here's three simple guidelines to help improve the quality of your suggestions in no particular order.ĭown below I go into more into depth. I've noticed a lot of suggestions. Which is great! However, I'm concerned about the quality.
#MINETEST CRAFT CARPET MOD#
If you're looking for mod ideas, consider Lazy Warlock's thread, too.
#MINETEST CRAFT CARPET UPDATE#
#MINETEST CRAFT CARPET FULL#
Q: Why not use the code everyone else uses to add custom recipes?!"Ī: Please read the full post, that will help you understand as it answers quite a few concerns Simple, what if another mod implements my crafting system after I deprecate my oven mod, if it defines the same recipe type as mine, then the farming mod can just use it instead, allowing for a kind f recipe group. "But why not use is mod loaded?!" you ask? To tie into my last point, if a farming mod wants support for my crafting recipe system, it needs to specifically add support with a bunch of code, wheres with a custom recipe API, you could do minetest.getrecipetype(oven = 1), and you can detect my oven system, and use it. And other modders would greatly appreciate custom recipe support.Ī: To allow a standard way for defining custom recipes, for example, right now to add an oven that gives you more bread when you put flour in it, you need hacky, non standard code to add a crafting recipe type for ovens, also meaning any crafting recipe guide mod needs me, or them to add support for my oven mod, for my recipes to even show up!
